Cool down with a fresh new cast of characters on this warm summer’s day.
We’ve just released another episode of Getting to Know Toolbag 3, our free video tutorial series. Learn how to import your Toolbag scenes into Unreal with our Marmoset Toolbag Scene Importer plugin. From installing the plugin to scene setup, this tutorial covers everything you need to know to get your art into Unreal.
For best results, see the PBR Texture Conversion tutorial.
Watch all of the Getting to Know Toolbag 3 videos.
Airborn Studios, a high quality art studio who have created content for titles including Ori and the Blindforest and Overwatch, have created a free, in-depth guide covering their baking process inside Toolbag 3. This Maya centric tutorial explains how to prepare your 3D models to get the most out of Toolbag 3’s baker.
We’re looking for talented, motivated programmers to join our team and help us make beautiful computer graphics tools. If this sounds like it’s up your alley, keep reading.
Marmoset is a small, friendly, self-driven team. We’re currently continuing development on our existing products, Toolbag and Viewer, as well as projects yet unannounced. We need your help adding cool new features and improving quality throughout our product line. Your responsibilities will include work with: lighting & shading, materials, screen effects, animation, mesh editing, data import, user interface, and much more.
We’re not sticklers for requirements – if you feel like you can do the job then we want to hear from you. That said, a good candidate probably looks something like this:
- Five or more years programming experience
- Familiarity with real-time rendering techniques
- Familiarity with art production
You will be given a wide berth to choose your tasks and how to complete them. We prefer working with people who have both ideas and strong opinions in good supply. We hold self-motivation in higher esteem than specific expertise.
Some benefits Marmoset can offer in this working arrangement:
- Work remotely (pants optional)
- Flexible billing (full-time, indefinite contract)
- Flexible working hours (we’re on US central time)
- Pay commensurate with experience
Still on board? We want to hear from you! Obviously there is much more to discuss once we’re properly introduced, but for starters we’d like to hear what your technical interests are, and what sorts of projects you’ve spent time on.
Please write us at email@example.com. We hope to hear from you soon!
We’re back with a superb selection of artwork to enliven your inspiration folder.
- Alvaro Zabala forged an evil mastermind to steal all your knowledge.
- Anthony Trujillo created a majestic environment for the Artstation Ancient Civilization Challenge.
- David Croft-Sharland crafted a glorious, real-time Prince of Persia.
- Valerio – Korax – Carbone made a magnificent Wild Shaman.
Thanks for checking out the latest featured artwork rendered in Toolbag. Stay tuned for more next week.
Come one, come all! We’ve released a new tutorial video focusing on skin shading. Learn the basics of subsurface scattering, including how to mimic materials like skin, wax and jade as you begin your journey towards mastering the fabulously fleshy art of subsurface scattering.
This video features artwork by Magdalena Dadela.
Check out the rest of the Getting to Know Toolbag 3 videos.