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Toolbag Artist Highlight | Ep. 163

Spruce up your Monday with an excellent batch of Toolbag renders!

  1. Chris Bennett developed a fantastic boss for Arenanet’s Guild Wars 2.
  2. Ivan Nestorov created a Walther P38 pistol that goes pew-pew.
  3. Stef Walker made us feel nostalgic with sculpts of the hyena trio from The Lion King.
  4. Sam Olesen designed a super colorful sci-fi vehicle.

Thanks for checking out the latest featured artwork rendered in Toolbag. Stay tuned for more next week.

Toolbag Artist Highlight | Ep.158

Get inspired by a fantastic set of renders in Toolbag!

  1. Douglas Águila created a fierce, fearless baseball girl.
  2. Sergey Tyapkin crafted an incredible mechanical mammoth monster.
  3. Lukasz Siudzinski brought a sketch by Devon Cady-Lee into the three dimensional realm.
  4. Stefan Engdahl developed a Browning M1919A6 for the game Hell Let Loose.

Thanks for checking out the latest featured artwork rendered in Toolbag. Stay tuned for more next week.

Real-Time Comic Art in Marmoset Toolbag 3

Brad Myers has recently published a magnificent 3D scene based on a comic by artist Nesskain HKS. The piece was fully rendered inside of Toolbag with no further touch up work. Brad has included annotated screenshots showing the material breakdown and lighting setups demonstrating how he created this unique effect.

Toolbag Artist Highlight | Ep. 152

Enjoy a batch of slick real-time renders in the latest Highlight.

  1. Otavio Liborio took on the Damaged Juggernaut from The Amazing Spider-Man.
  2. Jason Ahn is back with an awesome hard surface character.
  3. Tyler Smith created a stunning new creature, the Lizzard Griffin.
  4. Miles Wadsworth developed Serenity Vamana, a character part of Smite’s Summer Knockout patch.

Thanks for checking out the latest featured artwork rendered in Toolbag. Stay tuned for more next week.

Environment Design with Toolbag

Anthony Trujillo gave a complete breakdown of his fantastic, stylized environment on 80.lv. From blockout to completion, Anthony demonstrated how he tackled challenges at every stage. He utilized Toolbag’s baking system for texture creation and used global Illumination and fog to accentuate the overall presentation of his scene.