Hexels Adventures | Ep. 4 + Pixel Art Beta!

We’re excited to announce a new Hexels beta along with a very special episode of Hexels Adventures with Mark Knight. Follow along as Mark creates a Neo-Tokyo inspired isometric masterpiece to demonstrate the exciting new features that we’ve been working on. The Hexels 2.6 beta focuses on pixel painting perfection. Pixel layers, scaling, rasterization, and the ability to set an explicit size for your canvas are among the many new additions.

If you want to get your hands on these sweet pixel art tools, try the beta today! If you’re a new user or have a standalone Mac or Windows license, join the Hexels User Group on Facebook to download the beta build.

If you own Hexels on Steam, find the instructions for installing the beta on the Hexels Steam Community.

Watch more episodes of Hexels Adventures with Mark Knight.

Toolbag Artist Highlight | Ep. 137

Grab another batch of eye candy, fresh out of the real-time oven.

  1. Sanna Nivhede scrunched up a fabulous head of curly hair with Eva.
  2. Niklas Kirchmer created an impressively detailed Glock 19 Gen 4.
  3. Zepu Wu whipped up some slick architecture.
  4. Saurabh Jethani crafted a heartwarming, fragile robot.

Thanks for checking out the latest featured artwork rendered in Toolbag. Stay tuned for more next week.

Baking for Maya with Marmoset Toolbag 3

Airborn Studios, a high quality art studio who have created content for titles including Ori and the Blindforest and Overwatch, have created a free, in-depth guide covering their baking process inside Toolbag 3. This Maya centric tutorial explains how to prepare your 3D models to get the most out of Toolbag 3’s baker.

Learn more about the guide on

Marmoset is Hiring!

We’re looking for talented, motivated programmers to join our team and help us make beautiful computer graphics tools. If this sounds like it’s up your alley, keep reading.

Marmoset is a small, friendly, self-driven team. We’re currently continuing development on our existing products, Toolbag and Viewer, as well as projects yet unannounced. We need your help adding cool new features and improving quality throughout our product line. Your responsibilities will include work with: lighting & shading, materials, screen effects, animation, mesh editing, data import, user interface, and much more.

We’re not sticklers for requirements – if you feel like you can do the job then we want to hear from you. That said, a good candidate probably looks something like this:

  • Five or more years programming experience
  • Familiarity with real-time rendering techniques
  • Familiarity with art production

You will be given a wide berth to choose your tasks and how to complete them. We prefer working with people who have both ideas and strong opinions in good supply. We hold self-motivation in higher esteem than specific expertise.

Some benefits Marmoset can offer in this working arrangement:

  • Work remotely (pants optional)
  • Flexible billing (full-time, indefinite contract)
  • Flexible working hours (we’re on US central time)
  • Pay commensurate with experience

Still on board? We want to hear from you! Obviously there is much more to discuss once we’re properly introduced, but for starters we’d like to hear what your technical interests are, and what sorts of projects you’ve spent time on.

Please write us at We hope to hear from you soon!

Toolbag Artist Highlight | Ep. 136

We’re back with a superb selection of artwork to enliven your inspiration folder.

  1. Alvaro Zabala forged an evil mastermind to steal all your knowledge.
  2. Anthony Trujillo created a majestic environment for the Artstation Ancient Civilization Challenge.
  3. David Croft-Sharland crafted a glorious, real-time Prince of Persia.
  4. Valerio – Korax – Carbone made a magnificent Wild Shaman.

Thanks for checking out the latest featured artwork rendered in Toolbag. Stay tuned for more next week.