marmoset toolbag 2

4 Channel Detail Normal Map Shader for Marmoset Toolbag

Tech art wizard Chris Perrella created a Detail Normal RGBA shader that provides four slots for tiling micro detail normal maps and a splat mask to control where each detail map is shown. This shader is especially useful for cloth, skin and environment assets like rocks or terrain. You can grab the shader on Gumroad.

Toolbag Artist Highlight | Ep. 148

Check out this week’s fantastical display of real-time renders.

  1. Lukasz Siudzinski made a stellar fan art piece based on Dishonored 2’s Delilah.
  2. Chris Kuhner had the opportunity to create the new Goddess, Artio, for the game Smite.
  3. Petr Sokolov developed a glorious character from the medieval times.
  4. Shayleen Hulbert created a troublemaker by the name of Güilly.

Thanks for checking out the latest featured artwork rendered in Toolbag. Stay tuned for more next week.

Toolbag Artist Highlight | Ep. 147

Start your week with a powerful pack of renders in Toolbag.

  1. Omar Hesham has swept us off our feet with his charming prince.
  2. Ricardo Luiz Mariano beautifully re-created Tracer from Overwatch.
  3. Chen Wang crafted a bearded fellow with a captivating gaze.
  4. Tyler Smith conjured up a majestic jade dragon.

Thanks for checking out the latest featured artwork rendered in Toolbag. Stay tuned for more next week.

Viviane Herzog: Diver Girl Breakdown

Character artist Viviane Herzog recently talked to 80.lv about pursuing her passion in games and generously gave us a breakdown of her latest phenomenal character, Diver Girl. Viviane highlighted the use Toolbag for material creation as well as detailing the setup for the deep sea lighting scenario. Check out the interview here and find out more about Toolbag 3.