game art

Toolbag Artist Highlight | Ep. 137

Grab another batch of eye candy, fresh out of the real-time oven.

  1. Sanna Nivhede scrunched up a fabulous head of curly hair with Eva.
  2. Niklas Kirchmer created an impressively detailed Glock 19 Gen 4.
  3. Zepu Wu whipped up some slick architecture.
  4. Saurabh Jethani crafted a heartwarming, fragile robot.

Thanks for checking out the latest featured artwork rendered in Toolbag. Stay tuned for more next week.

Marmoset is Hiring!

We’re looking for talented, motivated programmers to join our team and help us make beautiful computer graphics tools. If this sounds like it’s up your alley, keep reading.

Marmoset is a small, friendly, self-driven team. We’re currently continuing development on our existing products, Toolbag and Viewer, as well as projects yet unannounced. We need your help adding cool new features and improving quality throughout our product line. Your responsibilities will include work with: lighting & shading, materials, screen effects, animation, mesh editing, data import, user interface, and much more.

We’re not sticklers for requirements – if you feel like you can do the job then we want to hear from you. That said, a good candidate probably looks something like this:

  • Five or more years programming experience
  • Familiarity with real-time rendering techniques
  • Familiarity with art production

You will be given a wide berth to choose your tasks and how to complete them. We prefer working with people who have both ideas and strong opinions in good supply. We hold self-motivation in higher esteem than specific expertise.

Some benefits Marmoset can offer in this working arrangement:

  • Work remotely (pants optional)
  • Flexible billing (full-time, indefinite contract)
  • Flexible working hours (we’re on US central time)
  • Pay commensurate with experience

Still on board? We want to hear from you! Obviously there is much more to discuss once we’re properly introduced, but for starters we’d like to hear what your technical interests are, and what sorts of projects you’ve spent time on.

Please write us at info@marmoset.co. We hope to hear from you soon!

Toolbag Artist Highlight | Ep. 136

We’re back with a superb selection of artwork to enliven your inspiration folder.

  1. Alvaro Zabala forged an evil mastermind to steal all your knowledge.
  2. Anthony Trujillo created a majestic environment for the Artstation Ancient Civilization Challenge.
  3. David Croft-Sharland crafted a glorious, real-time Prince of Persia.
  4. Valerio – Korax – Carbone made a magnificent Wild Shaman.

Thanks for checking out the latest featured artwork rendered in Toolbag. Stay tuned for more next week.

Getting to Know Toolbag 3 | Ep. 6: Subsurface Scattering

Come one, come all! We’ve released a new tutorial video focusing on skin shading. Learn the basics of subsurface scattering, including how to mimic materials like skin, wax and jade as you begin your journey towards mastering the fabulously fleshy art of subsurface scattering.

This video features artwork by Magdalena Dadela.

Check out the rest of the Getting to Know Toolbag 3 videos.

Toolbag Artist Highlight | Ep. 135

Spruce up your Monday with a sweet batch of renders.

  1. Georgian Avasilcutei crafted a beautiful, highly detailed Egyptian queen as part of Artstation’s Ancient Civilizations challenge.
  2. Wahyu Nugraha exposed the anatomy of a Colt 1911 pistol.
  3. Sergey Katsukov created a whimsical friendship between a lady and a robot.
  4. Ben Clark shows off his interpretation of E Honda from the Street Fighter series.

Thanks for checking out the latest featured artwork rendered in Toolbag. Stay tuned for more next week.

Getting to Know Toolbag 3

By Joe Wilson

Getting to Know Toolbag 3 is a series of short videos tutorials designed to get new and veteran users alike up to speed, as well as highlight some of the exciting new features that we’ve added to Toolbag.

Episode 1: Scene Setup

Follow along as we show you the basics of working in Toolbag 3, including how to import 3D models, create materials, and set up lighting.


Episode 2: Lighting & Presentation

Learn how to create a quick lighting setup for your character, and explore some of the finer points of the camera and post effect systems. Finish it up by exporting your renders directly to ArtStation.

This video features artwork by Yuri Alexander.


Episode 3: Animation

This episode covers the new animation system. Watch to find out how to load animated characters and set up animation sets, create animations for objects, and how to use the turntable object.

This video features artwork by Viviane Herzog and Thomas Pradeilles.


Episode 4: Texture Baking

Explore the depths of our ground-breaking baking tools. Learn how bake groups work, how to paint offset and skew maps, take a detailed look at ambient occlusion maps, and save it all out as a layered PSD!

For a comprehensive overview of texture baking in Toolbag, check out The Toolbag Baking Tutorial.


Episode 5: Global Illumination

Learn how to light things up with the global illumination system, including a detailed look at how to optimize some of the settings for complex environments.

Episode 6: Subsurface Scattering

Learn the basics of subsurface scattering, including how to mimic materials like skin, wax and jade as you begin your journey towards mastering the fabulously fleshy art of subsurface scattering.

This video features artwork by Magdalena Dadela.

Episode 7: Refraction

Uncover the light-bending mysteries of the refraction shader as we show you how to create a variety of different types of glass and gem materials.

Looking for more learning resources? Check out the Toolbag tutorials section.