3D

Toolbag Artist Highlight | Ep. 150

We’ve got an accumulation of top-notch artwork from the Toolbag community.

  1. Magdalena Dadela dazzled us with her fantastic experiments in her latest renders, RED.
  2. Daniel Swing lights up the room with his excellent execution of a ceiling lamp.
  3. Arthur Sarah Gonçalves has created a lovely, character infused beach house diorama.
  4. Emre Karabacak shows off his skills with his take on Destiny’s Hawkmoon.

Thanks for checking out the latest featured artwork rendered in Toolbag. Stay tuned for more next week.

4 Channel Detail Normal Map Shader for Marmoset Toolbag

Tech art wizard Chris Perrella created a Detail Normal RGBA shader that provides four slots for tiling micro detail normal maps and a splat mask to control where each detail map is shown. This shader is especially useful for cloth, skin and environment assets like rocks or terrain. You can grab the shader on Gumroad.

The NAC-22: Universal Asset Modeling for StemCell

Ben Bickle sat down with 80.lv to discuss how he approaches modeling for TurboSquid’s new StemCell system. Ben detailed his process from concept to completion, including how he used Toolbag 3’s baking tools to drastically speed up his texture baking process. Be sure to check out the rendering section as well, where Ben explains his methodology for adding context and believability to his final Toolbag renders.

Toolbag Artist Highlight | Ep. 149

Another Monday, another fresh set of renders from the Toolbag community!

    1. Ray Le captivated us with this stunning render of the G.E Soldier from the Glass Egg Character Portfolio Project.
    2. Demin Dmitry created a dangerously fun Shark-man Captain.
    3. Baj Singh is back with an all new set of characters from the Total War: Warhammer series, including Krell.
    4. Matthew Kean created a fanciful real-time sci fi character.

Thanks for checking out the latest featured artwork rendered in Toolbag. Stay tuned for more next week