Orbit around a whole new selection of Viewer scenes!
- Zombie by Roh Seung Hoon.
- Webley Revolver by Eugene Petrov.
- The Chamberlain by Jeroen Tanis.
- Elf Tree 3D Stylised Diorama by Declan Hart.
We’ve got an accumulation of top-notch artwork from the Toolbag community.
Thanks for checking out the latest featured artwork rendered in Toolbag. Stay tuned for more next week.
Tech art wizard Chris Perrella created a Detail Normal RGBA shader that provides four slots for tiling micro detail normal maps and a splat mask to control where each detail map is shown. This shader is especially useful for cloth, skin and environment assets like rocks or terrain. You can grab the shader on Gumroad.
The Showcase is back with an awesome assortment of renders by the Toolbag community!
Ben Bickle sat down with 80.lv to discuss how he approaches modeling for TurboSquid’s new StemCell system. Ben detailed his process from concept to completion, including how he used Toolbag 3’s baking tools to drastically speed up his texture baking process. Be sure to check out the rendering section as well, where Ben explains his methodology for adding context and believability to his final Toolbag renders.
Another Monday, another fresh set of renders from the Toolbag community!
Thanks for checking out the latest featured artwork rendered in Toolbag. Stay tuned for more next week