You take the lead role of Mira, a young woman escaping from an alien prison on Earth. The blind alien race despise sound and your only way of escaping the prison is to make noise into your microphone to sneak past the guards as quietly as possible.
Benjamin paints backgrounds, characters, and assets using Trixel mode. Animations were created in Hexels as well, and exported as sprite sheets for use in Unity. The cutscene animations will be using the folder of images export feature.
The game is a result of 2017’s Global Game Jam and has flourished into an ongoing project in development. It was nominated for IDGA Austria’s Best Game of the event and was later presented at the Vienna Gamedev Meetup.
The team worked day and night in extremely cold temperatures to meet their goal of creating a playable demo with Hexels and Unity.
Got a game in the works which incorporates the use of Hexels? Contact us at firstname.lastname@example.org and show us what you’re making!