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Getting to Know Toolbag 3 | Ep. 7 Refraction

Getting to Know Toolbag 3 | Ep. 7 Refraction

Do you have the desire to learn? The hunger for knowledge? You’re in luck, we’ve just released a new video tutorial that focuses on the refraction shader. Uncover the light-bending mysteries of the

Marmoset is Hiring!

We’re looking for talented, motivated programmers to join our team and help us make beautiful computer graphics tools. If this sounds like it’s up your alley, keep reading. Marmoset is a small, friendly,

Getting to Know Toolbag 3 | Ep. 6: Subsurface Scattering

Getting to Know Toolbag 3 | Ep. 6: Subsurface Scattering

Come one, come all! We’ve released a new tutorial video focusing on skin shading. Learn the basics of subsurface scattering, including how to mimic materials like skin, wax and jade as you begin

Toolbag 3.02 Now Available!

To show our love, we’ve released a free update for Valentine’s day! Toolbag 3.02 adds a number of new features and bug fixes. Highlighting the release is material animation support and a shiny

Horizon Occlusion for Normal Mapped Reflections

When rendering reflective surfaces with normal maps, something often goes wrong: With just about any normal map this happens quite a bit – the reflection vector ends up pointing behind the surface being