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Toolbag Version History

Download the latest release here: Toolbag 2 Store
For legacy version history, please visit: Toolbag 1 Changelog

Version 206 Hotfix | October 30th, 2014

Video Overview: 2.06 Update

Bug Fixes:

  • Made skin shader compatible with 2.05 (and earlier) subdermis maps again
  • Added “Skin Mask” to Subdermis Map alpha. Mask fades between “Lambert” and “Skin” diffusion models, should be a black or white value.
  • “Skin Mask” affects shadow blur and normal smoothing properly
  • Proper bounds now set for area light shadows

Version 206 | October 27th, 2014

Video Overview: 2.06 Update

Feature Additions:

  • Area Lights
  • Color Curves
  • Lens Distortion & Chromatic Aberration
  • Lens Flares
  • Scale Tool!
  • Glass Preset Material
  • Random sky now chosen for new scenes

Bug Fixes:

  • Improved GGX quality & accuracy
  • Large scene files (> 2 GB) are now supported
  • Light & camera guides now only display for selected objects
  • Improved behavior for framing selections with different FOV settings
  • Shadows now cast properly from meshes without back face culling
  • SSAO now takes aspect ratio into account properly
  • Substance file paths now support spaces
  • UI guide line width now behaves at all FOV settings
  • Fixed redundant loading of data for faster boot
  • Subdermis map/scatter value now mask normal smoothing and shadow blur in the skin shader

Version 205 | July 16th, 2014

Video Overview: 2.05 Update

Feature Additions:

  • GGX reflection module!
  • World/Local setting for transform widget
  • Recent files menu
  • Scene scale and unit settings
  • Extinction coefficient for increased IOR science
  • Cavity/Curvature map support for Substance┬ámaterials
  • 3D monitor stereo mode

Bug Fixes:

  • Greatly improved rendering for Mikk / xNormal tangent space! Finally!
  • Mikk / xNormal tangent space generation is no longer painfully slow
  • Improved rendering for tangent spaces loaded from FBX files
  • Better checks for degenerate triangles & tangent space on import
  • Major reduction in memory use for Undo states and general use, particularly with large meshes
  • Local reflections now work properly with dynamic lights & sky brightness
  • Parallax mapping now works properly with 3DS Max tangent space
  • “Prompt for Unsaved Changes” now optional, and prompts more accurately
  • Improved move behavior with transform widget
  • Fixed transform widget distortion on certain meshes (requires mesh re-import)
  • Improved TGA loading support, notably compressed grayscale
  • Improved HDR loading support, notably older .hdr file revisions
  • Fixed diffuse lighting when no reflection module present
  • Changed mousewheel back to dolly forward/back instead of zoom in/out
  • Object property drawers now remember open/close state
  • Better Microsoft Windows version/app info

Version 204 | May 5th, 2014

Video Overview: 2.04 Update

Feature Additions:

  • Sky browser with thumbnail previews
  • New modes for sky backdrop rendering
  • Camera are now fully transformable & selectable objects
  • “WASD” camera controls
  • Improved camera speed control
  • Mesh selection highlight
  • Improved local reflection quality; reduces smearing and other artifacts
  • Vertex color support for albedo and ambient occlusion
  • Zbrush Polypaint support through OBJ files
  • Greatly improved PSD and HDR loading speed
  • Shader build caching for faster application boot, scene load, and general editing
  • Improved efficiency & responsiveness with custom cube maps
  • Copy & paste for text entry
  • Tab & shift+tab to cycle through text boxes
  • Improved UI graphics for lights
  • Interface appearance tweaks
  • Retina display support for Mac

Bug Fixes:

  • Mesh & textures no longer disappear after open dialogs on Mac
  • Scene rotation turntable export now has correct sky orientation
  • Wacom tablet input now works properly
  • Local reflections no longer cause transparency artifacts in exported screenshots
  • Fixed minor light bleed effect in Blinn-Phong shading
  • More robust metalness support for substance archives
  • Now possible to replace substance outputs with custom textures
  • Tangent space selection for meshes is no longer lost on scene load
  • Spaces are now supported in the screenshot output folder path
  • Trackpad input responsiveness improved on many machines, notably Mac
  • Arrow keys now work on Mac
  • Skybox preview image in light editor is no longer backwards
  • Light icons now display properly when temporal anti-aliasing is enabled
  • Meshes without vertices no longer crash during FBX load

Version 203 | February 20th, 2014

Feature Additions:

  • Dota 2 Shaders!
  • Gloss Map “Horizon Smoothing” setting
  • Index of Refraction (IOR) reflectivity mode, w/ global “Ambient Refractive Index” render setting
  • Drag and Drop image import for skybox content
  • Texture preview channel selector
  • “Authorize for all Users” option for licensing login in Windows

Bug Fixes:

  • Substance support does a better job of assigning outputs
  • Substance support now includes size and seed parameters
  • Resolved many visual glitches with tessellation
  • Improved wireframe consistency, memory use, and appearance
  • 3DS and DAE model files now import correctly
  • Improved fullscreen support for Mac
  • Skybox import crash for certain DDS files
  • Sky rotation no longer “jumps” when turntables are enabled
  • Sky child light brightness now behaves correctly in all cases
  • Friendlier menu/submenu selection behavior
  • Object group creation no longer hangs in certain situations
  • Mesh rotation UI no longer reads zeros at inappropriate times
  • Title bar filename display now remains when saving a new scene
  • OBJ import fixes, resolving some crashes and missing geometry
  • Very long and very short object names are handled better in the outline now
  • Tangent space setting for meshes now has a ‘none selected’ behavior for model files that contained a custom tangent space

Version 202 | December 19th, 2013

Feature Additions:

  • Object duplication (Ctrl+D)
  • Viewport icons are now smaller and hideable (Ctrl+U)
  • Shadow caster toggle for meshes
  • Mesh info display
  • Tangent-space option for vector displacement maps
  • Improved material preview sphere
  • Faster compressed TGA loading (about 4x)
  • Additional post effect presets
  • Window title now shows active file name
  • Tutorials & links now under “Help” menu
  • Credits window

Bug Fixes:

  • Vector displacement no longer distorts under rotation
  • Resolved “black box” artifacts on some imported meshes
  • OBJ loader fix for high precision values
  • sRGB color space now used properly for LDR sky images
  • No more crashing when parenting an object under itself
  • Contact refinement no longer runs unless shadows are enabled
  • New scenes now properly reset sky settings
  • Improved licensing behavior with proxies in Windows
  • Mac .tbscene file association now works better
  • Space bar now works on Mac :P
  • Watermark tweaks

Version 201 | December 10th, 2013

Feature Additions:

  • Two-sided rendering – disable ‘Cull Back Faces’ per mesh

Bug Fixes:

  • Driver reset / crash no longer occurs on older Nvidia cards
  • Z-fighting glitches reduced
  • Texture options window crash fixed
  • Sky light editor crash fixed
  • Licensing glitches
  • Mac installer errors

Version 200 | December 5th, 2013

  • Initial release